As of today, we are tracking to have more submissions this
year than any other year of the festival.
Last year, getting all of the films screened and programmed
nearly killed us. It will be interesting to see how it goes when push comes to
shove this year.
With that in mind, I'm going to start now saying the two
things I say every year over and over again.
First, I don't care what Without A Box says about when we
will announce our slate. That's just a date we have to give them so they'll
leave us alone about it. Every year when that date passes and we still haven't
announced our slate, some filmmakers start saying how stupid we are and how can
a festival be any good if they can't make their deadlines. Just a word of
advice… if your film is in contention for a festival, don't say bad things
about the festival directors. At DWF, the squeaking wheel gets replaced.
I have to start the second thing I say over and over again
with an apology to a few filmmakers from last year. For one of the few times in
our 18-year history, we didn't get a few of our pass letters out. That was our
bad, and we've taken steps to make sure it doesn't happen again.
Having said that, please remember – until you get a pass
letter from us, your film is still in the running.
At some point we do have to announce our "final"
slate in order to make press deadlines. I don't think this has ever been the actual final slate. Some years there are
one or two slots not filled. Sometimes a filmmaker drops out for whatever
reason (we usually hear back from them with regrets the next year). We've had
film prints not show up in time for the festival and had to make last minute
replacements. The point being, if you want to bad mouth us about not picking
your movie, best to wait until the festival is over.
About last night's screenings.
We started screenings last night with one of the best short
films I've ever seen. Why? The filmmakers made bold, but invisible choices.
They left the camera on sticks for long static shots. They did long tracking
shots, but moved the camera with majesty. It wasn't shaky cam, with the
implied, "look how real we're being because we're letting the camera shake
around." Instead, the effect made us feel what we were watching was real
because we didn't notice the camera. The audio mix kept the city – which is as
much of a character as the two young cast members – at an equal level with the
dialogue. This made the kids a little hard to understand, but that was definitely
a choice. We sat on the edge of our seats following what was being said, and
that was a good thing. The story was so simple and clear: a single objective
with many obstacles. The true motivation revealed itself nicely. The cast, most
of whom couldn't possibly be professional actors, were fantastic.
The only downside for this film is that it's nearly forty
minutes long. That's not a criticism of the movie, it just means it will be
hard to program. We could include 2-3 more films in that time, so it's going to
come down to a fight. On the plus side, it's a world premiere. If that holds
up, it will weigh heavily in favor of programming it. Whether it gets in or
not, these filmmakers should be proud of their work. Nice job! At some point,
you'll have to tell us what the title means.
This film was followed by a beautiful animated piece. After
that, was a movie that was just so-so. That's the luck of the draw, folks.
Ultimately, the scores for all the movies balance out, but we felt bad that
this one, which was almost up to par, had to follow two fantastic works. The
solution to that, of course, is to always make great movies.
We had more than one first person P.O.V. film last night,
and for the past couple of years we've had two or three submissions in this
style. I say this because, if you're thinking about doing something hip, cool,
and different by making an entire movie from one person's P.O.V. … someone beat
you to it. As far back as the 1940's, someone beat you to it. One of the shorts
last night came as close as I've ever seen of making it work, but still movies
work best in 3rd person, and gimmicks don't replace a good story.
For the record, the POV movies last night had pretty good
stories and I think I scored one of them fairly well, so don't draw any
conclusions from this observation about 1st person movies. I might
not be talking about yours.
Some of the bad trends we're still seeing…
Last night was the night of the too-close close-up. If
you're going to put us so close to a person's face that we can see their pores,
make sure you have a damn good reason for it. The jump cuts continue. Again,
nothing wrong with them in a single movie, but you should know that they have
become a cliché.
We watched a lot of movies last night, so I can't possibly
write about them all. I know that the waiting gets worse the closer we get to
the festival, so try to relax. Read a good book. Maybe one about a kid who uses
quantum physics to make a magic wand. ... just sayin'.
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